Common Mounts Arennals Arennals are large, flightless birds similar to egrets. Their sharp beaks and powerful legs make them ideal as light calvalry mounts, although their cantankerous dispositions often make them a danger to their own riders as well. They are capable of running flat out for hours on end without becoming winded, giving them a massive strategic advantage in getting a line of lancers set up to defend the flanks of any infantry they are assigned to defend. Unfortunately, these vicious birds tend to go feral very easily if left unattended for more than three days. Worse, a feral arennal can never be redomesticated. Maximum Overland Speed: 40 mph Maximum Endurance: 3 hours at top speed with a rider and light encumberance Height: 7 feet Length: 5 feet Weight: 700 lbs Size/Type: Large Animal Hit Dice: 4d6+11 (32 hp) Initiative: +3 Speed: 50 ft Armor Class: 15 (-1 size, +3 Dex, +2 natural), touch 11, flat-footed 12 Base Attack/Grapple: +3/+3 Attack: Claws +7 melee (1d6+5) Full Attack: Beak (slashing/piercing damage) 1d8, kick 3d6, trample 4d6 Space/Reach: 10 ft./10 ft. Special Attacks: — Special Qualities: - Saves: Fort +6, Ref +6, Will +2 Abilities: Str 21, Dex 15, Con 14, Int 2, Wis 10, Cha 7 Skills: Spot +6 Feats: Alertness, Toughness Environment: Plains and Grasslands Organization: Solitary, pair, or company (5-12) Challenge Rating: 3 Advancement: 5-8 HD (Large) Level Adjustment: — Glidecats Popular mounts with Rangers, Druids, and Elves in general, glidecats offer a smooth ride with an almost undedectably silent tread. Their only drawbacks are a tendancy to become jittery in heavily populated areas and have been known to go feral if left unattended for more than a few days. While they can be redomesticated, they will always test their rider at any opportunity. Maximum Overland Speed: 30 mph (Basic Move: 40 feet) Maximum Endurance: 1 hour at top speed with a rider and light encumberance Attacks: Bite (piercing damage 1d6, claws 3d6) Height: 5 feet (at the shoulder) Length: 8 feet Weight: 700 lbs Native Terrain: Plains, Grasslands, Woodlands Slyphs Mild tempered and compliant to begin with, slyphs are easily trained and rarely go feral. Even in the cases where one is left on its own for weeks at a time, a domesticated slyph will return to service as a beast of burden with little effort on the part of a skilled rider. These reptiles are low-slung and move with a slithering, side-to-side gait. If there is any drawback to them, it is that they are instinctually diurnal, and can never be made to move at night. Maximum Overland Speed: 25 mph (Basic Move: 40 feet) Maximum Endurance: 2 hour at top speed with a rider and heavy encumberance Attacks: Bite (piercing damage 1d6, claws 3d6) Height: 4 feet (at the shoulder) Length: 12 feet Weight: 1200 lbs Native Terrain: Plains, Grasslands, Woodlands, Deserts